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VR Accesibility - Revolutionizing Accessibility in Virtual Shopping: IIT Guwahati and Walmart India Collaboration

The dawn of the metaverse marks a transformative era for e-commerce, merging physical and digital worlds to offer immersive, interactive shopping experiences. Envisioned as the next generation of the internet, the metaverse is revolutionizing online commerce, with virtual shopping environments gaining traction as a key driver of this change. According to recent projections, the metaverse e-commerce market is expected to grow at a staggering CAGR of 39.65% from 2022 to 2027.

However, as this innovative landscape evolves, it risks excluding a critical segment of users—individuals with disabilities. Current research and design in metaverse-enabled e-commerce often neglect accessibility, leaving it as an afterthought rather than a foundational principle. This gap undermines inclusivity, overlooks significant user needs, and ignores a vital market segment.

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The Need for Inclusive Virtual Shopping

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Creating accessible e-commerce experiences within the metaverse is not just a moral imperative but a strategic business necessity. Inclusivity fosters innovation, broadens market reach, and ensures equal participation in digital spaces. The metaverse holds immense potential to transcend physical barriers, offering tailored experiences that cater to diverse needs. By prioritizing accessibility, it can provide a platform where shopping is not only convenient but also empowering and enjoyable for everyone, regardless of physical abilities.

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A Collaborative Effort Towards Change

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To address this critical need, the Embedded Interaction Lab (EI Labs) at the Department of Design, IIT Guwahati, has partnered with Walmart India to research and design accessible virtual shopping experiences. Led by Dr. Keyur Sorathia, Associate Professor, Department of Design, IIT Guwahati, this collaboration aims to bridge the gap in metaverse accessibility for users with disabilities, with a specific focus on individuals with visual and auditory impairments.

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Goals and Vision

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The project seeks to:

  1. Understand User Needs: Conduct in-depth research to identify the unique challenges faced by individuals with disabilities in virtual shopping environments.

  2. Innovate Accessible Solutions: Develop designs and technologies that enhance usability and inclusivity for all users.

  3. Set New Standards: Establish benchmarks for accessibility in e-commerce platforms within the metaverse, ensuring these environments are inclusive by design.

By striving to create virtual shopping experiences where everyone has equal access, the collaboration aspires to redefine digital inclusivity as a fundamental norm, not an option.

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Shaping the Future of Digital Commerce

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This joint effort between IIT Guwahati and Walmart India represents a significant stride towards a more inclusive digital future. By placing accessibility at the heart of virtual shopping design, it envisions a metaverse where opportunities and experiences are universally shared, fostering a world where technology truly serves all.

Together, we are shaping a future where innovation meets inclusivity, empowering individuals with disabilities to shop independently, confidently, and joyfully in the metaverse.

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