Learn more about our work

The Embedded Interaction Lab (EI Lab) at IIT Guwahati, in partnership with Walmart Technology Services India, is addressing a crucial gap in the metaverse: accessibility for individuals with disabilities.

GyanDhara is an ambitious initiative designed to revolutionize education for Grades 8–12 through the integration of Virtual Reality (VR).

Imagine a world where learning knows no boundaries. Evam, an innovative educational metaverse spearheaded by the Embedded Interaction Lab (EI Lab) at IIT Guwahati's Department of Design, is making this vision a reality.

Namya is a low-cost prototyping method for bend and touch-sensitive flexible smartphone-size devices.

We designed and developed a Virtual Reality (VR) Zone at the Guwahati Planetarium with an objective to educate visitors (mostly school students) on space, planets and universe.

Credlow is a novel concept designed to increase adoption and usage of FinTech services by providing digital lending to rural users.

This project aims to design new interactions and improve upon existing interactions to increase the overall usability and usefulness of the low-cost refreshable braille device.

In this project, we designed and developed a software platform for health professionals to self-create VR based maternal and childcare modules through intuitive user interactions and user interfaces.

Design of Deformation Gestures
The landscape orientation of smartphones offers a better aspect ratio and extensive view for watching media and photography. However, it presents challenges of occlusion, reachability, and frequent re-gripping in one-handed interactions.

InViQ is visual-only Q&A platform designed for designers to get peer and expert support in building relevant skillset and design expertise.

This project focuses on designing interactive and engaging activities for the student of lower primary class (class 2) for ICT based devices which will help in increasing their learnability.

This work presents a study investigating the mapping of deformation gestures to the commonly performed functions of camera and video-player using one-handed landscape mode interaction.

ATOM is an HMD VR interface to teach students about atomic structure and historical research experiments conducted in understanding the structure of atoms and historical research experiments conducted in understanding the structure of atoms.

With the advent of the low-cost headsets, Virtual Reality (VR) applications have gained enormous attention and popularity. Object selection is the primary task in VR interfaces.

We have designed and developed Pragati, a mobile application interface to aide CHWs and mothers with peer learning and sharing and education and skill development through information modules.

We have designed and developed Swasthyaa, a web and mobile-based service for health administrators, medical officers and health workers to track/monitor the progress of TB patients in real-time.

E-budget is first of its kind initiative across the country to present the Assam budget of the year 2018 in an intuitive, user-friendly and seamless manner.

One-hand usage of handheld devices results in poor reachability, re-gripping, occlusion and reduced accuracy. This results in poor user experiences, especially with user interactions that require multi-finger usage...

The Möbius strip or Möbius band (also called as twisted cylinder) is a ruled surface with only one side and only one boundary.

This project proposes a method of target zooming through new input interaction...

Aloe is a unified and seamlessly integrated network of doctors, diagnostic labs and patients that enables timely, easy and effective diabetic care...

We developed a conceptual experiment that enhances the movie watching experience...

Here we design a series of solutions to support users to use large screen smart phones effectively and efficiently...

Sakhi is a wearable device enabled peer support system to reduce stress experienced during pregnancy...

Activ-Wear is a wearable interface developed to motivate pre-diabetic (or IGT) patients to persuade active and healthy lifestyle...

PhysiTable is a tangible interface platform aimed to improve hand-eye coordination and hand rotations for cerebral palsy children...

Tangify is a tangible learning toolkit designed for specially-abled children of 3-7 years old. This learning toolkit consists of an interactive platform and a set of tokens representing different fruits.

This project called CoinBeam is a physical learning system based on tangible interactions designed to help intellectually and developmentally challenged (IDC) children to learn the concepts of...

We designed "easy access" - a series of interventions supporting one-handed interactions on large-screen smartphones...

This collaboration attempts to decipher the needs and requirements of the Dhobi community in India. The study will be conducted in...

We propose four different categories of interactions with a smartphone and their demonstration through use cases in the context of education. These four categories are ...

This project is a research experiment conducted to explore the possibilities of designing a healthcare system for rural population...

Here we present a gesture controlled user interface for Microsoft Powerpoint presentations, intended to use for classroom...

Dhatri is a gesture controlled user interface, aimed at motivating older adults to maintain fitness. Gestures used to control...

In this project, we present a study conducted to investigate four suitable gestural input methods in 3D space for selection...

Tangible spirometer presents an interactive device-spirometer for people suffering from lung disorders. It is in a form of interactive...

Svar Vastra is an interactive garment intended to develop interest for Indian Classical music in children through color and play...

Tangible tool for learning Indian history which was achieved using fiducial marker tracking technology and all the interactions...

This project demonstrates an interactive way to learn world geography. It aims to provide an interactive platform intended...

Dropbox..for real describes the idea of an associated physical object which is used to control the functionalities...

ChemicAble is a Tangible User Interface (TUI) for teaching ionic bonding to students of grade 8 to 10. ChemicAble acts...

MuBiks is a novel tangible music player, designed for visually challenged to create and manipulate music playlists...

This project with a focus area on ‘maternal health’ tries to explore different dimensions of working in rural Assam...

Pairup is an interactive accessory in the form of wearable band used for sharing professional contacts in a formal environment...

‘Parichaya’, a Tuberculosis Adherence Medikit, uses narratives as a form of communication, that will reach to individual users and increase information awareness...

The project “Designing for mentally ill” involves detailed ethnography study of the behavior of mentally ill person along with...

This installation uses "wave" gesture to play with a word of typography. Typography word is hung across an invisible string that...

Bin-o-volence is an interactive trash bin in form of popular pacman game. It not only attracts people to throw trash in it...

"Kisan Mitra" is a mobile application that helps to bridge the gap between government agricultural services...

Dharohar is an interactive installation depicting the interesting traditional art & crafts of Jaipur helping tourists to...

I–Will concept revolves around space rather than a stand alone object that engages the user in completing a puzzle, resulting in...

This project presents an interactive touch panel to showcase bus information at Indian Institute of Technology (IIT) Guwahati...

Snibble, a cross platform digital gaming application to provide sex education among university students in India. It aims to...
