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ATOM

Virtual Reality (VR), especially supported through Head Mounted Displays (HMDs) have shown promising results in training and education. This is mainly due to its ability to vary the content size, transcend the limitation of time and physics, visualize the unseen and its ability to communicate difficult concepts with ease. The reducing cost of 6-DoF VR devices and easy availability of inexpensive 3-DoF VR platform further amplifies the use of VR in training and education.

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